About Overwatch

Built for teams who
can't afford downtime.

Overwatch started as an internal tool — a simple Go daemon that pinged our own services every 30 seconds and fired a Slack message when something went wrong. We open-sourced it and built a managed cloud on top.

Mission

We believe every team — from solo founders to engineering orgs — deserves production-grade observability without the complexity or cost of enterprise tooling. Overwatch is that tool: straightforward, reliable, and honest about what it does.

What we believe

Values that ship.

┌──────┐
│ ZERO │
│ NOISE│
└──────┘

Zero Noise

Every alert means something. We obsess over signal quality so your on-call rotation stays sane.

┌──────┐
│ OPEN │
│  SRC │
└──────┘

Open by Default

The core monitoring server is open source. Audit it, self-host it, fork it. Trust is built in code, not promises.

┌──────┐
│ FAST │
│  30s │
└──────┘

Speed Matters

Checks run every 30 seconds. When something breaks, you hear about it in seconds — not minutes.

┌──────┐
│ BLDR │
│ FRST │
└──────┘

Builders First

We build for engineers who ship fast and need reliable infrastructure feedback — not for procurement committees.

Principles

How we operate.

01. Uptime over featuresWe keep the monitoring service itself reliable before adding anything new.
02. Honest SLAsWe publish our own uptime history publicly. No hiding behind private dashboards.
03. Simple pricingOne number. No seat fees, no region surcharges, no surprise invoices.
04. Data portabilityExport all your monitoring data at any time. You own it.
30s
Check interval
MIT
Licensed
5
Check types
OSS
Open source core